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Boar Knight

(image)

Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.

Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Boar Rider
Advances to: Cataphract
Cost: 42
HP: 66
Movement: 7
XP: 120
Level: 2
Alignment: chaotic
IDBoar Knight
Abilities: divine health
(image)spear
pierce
8 - 3
melee
(image)trample
impact
13 - 2
melee
charge
Resistances:
blade30%
pierce-20%
impact20%
fire-10%
cold10%
arcane-30%
TerrainMovement CostDefense
Cave230%
Coastal Reef240%
Deep Water9910%
Flat140%
Forest150%
Frozen230%
Hills240%
Impassable9930%
Mountains340%
Mushroom Grove140%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable9930%